Bounty Hunter: Collect or Be Collected™️

Jam Edition

Made for: Juice Jam II
27 Jan '23 to 5 February '23
Jam Theme: "Paying the Price"

Tiles & People by "Kenney.nl"
Bullets, Casings, Splats, & Badges by Vlevo (using Gimp 2.10)
Code by Vlevo (using gVim 8.2 & DragonRubyGTK 4.3)

Paying the Price:

  • Bullets cost score.
  • Healing costs score.
  • Killing the Innocent, puts a bounty on your head.
    • Which can be paid off with score.
  • Too much self-Bounty and the cops come for you...
    • "Whatcha gonna do..."

See inside for more info.

What could have been if I'd been able to upload at the last minute (iow 50 mins later):

  • Oh, crap!!, No sound. :'(
    • Added some simple sounds
      • Hit Police: sound by me. (using jsfxr)
      • Non-Police Hit & Death: "Splat!.wav" by Whiprealgood via Freesounds.org
  • Bugs:
    • MSWin - Can't have ':' in "gametitle" in metadata.txt
      • Replaced ':' with ';'
    • All - Sprite in wrong directory
      • changed path in one line of code
    • All - Police deployment stuck at one/level instead of ~one/murder
      • Deleted half of an if statement's condition
    • All - Continues past level 10
      • Added a single line if statement
      • Improved Leveling message by adding level#

The original jam version can be found via the Devlog link below.

Download

Download NowName your own price

Click download now to get access to the following files:

bountyhunter-corbc-je-windows-amd64.zip 4 MB
Version 0.51
bountyhunter-corbc-je-macos.zip 5 MB
Version 0.51
bountyhunter-corbc-je-linux-raspberrypi.zip 3 MB
Version 0.51
bountyhunter-corbc-je-linux-amd64.zip 4 MB
Version 0.51

Development log

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